With all the info coming up in Iron Man’s suit and in Nick Fury’s massive ship, some data visualization for The Avengers is definitely in order. This means someone has to come up with a fictional UI (User Interface) for all those scenes in the recent blockbuster hit The Avengers, and visual artist Jayse Hansen offers an in-depth view of the detailed work he did in designing their UI.

While there are definitely limitless design possibilities in creating imaginary interfaces, its important to note that there has to be a delicate balance between having a genius-billionaire-playboy-philanthropist aesthetic while still maintaining a level of believability, as these screens are seen in 70% of the movie. From Hansen’s portfolio:

All work was done in Illustrator, After Effects and Cinema 4d.

Included are some partial explanations of how the HUD diagnostic functions
Variations of it in ‘all clear’ mode, and a ‘battle mode’, after the suit has suffered damage and new windows have popped up to show depleted weapon stores and hazardous environmentals and general.

The flight menu was designed with input from an A-10 Fighter Pilot. I like to keep my stuff accurate – while still taking design liberties that films afford.

This page represents just a small part of what I did in my 7 months buried in the Avengers Universe, and an even smaller part of what the entire team did for the film. There’s also the Loki search monitors, the on screen playback monitors, stark devices and the science lab monitors (which just used my designs as the foundation framework.)

It’s incredibly detailed work– lots of finicky and precise parts to fiddle with, all of which is extraordinarily imaginative yet laborious. [Via... its all over the internet.]

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